1.3b5 ChangelogWed, May 18, 2016
- si_bavaria: Made labs a bit easier to defend, improved the conveyer belts, lots of improvements to FPS
- si_hrim: A very good new map by grome!
- si_late: A different take on si_early, with changes to make gameplay faster and more interesting
Radios are brighter
EMP has a kill icon
LCS: dead players are shown with colorized names, instead of dead
Healthkits give 25 hp and Armor Batteries 25 armor
Mindray no longer reveals enemy research
Revised weapon switching:
- If you hold +attack or +attack2 while selecting a weapon, you must release it before you can fire again
Fixed Superjump “head sliding”
Fixed Tau Cannon ‘wall bleeding’ on nukes
Tau Cannon can no longer shoot the sky
Disabled Ocular Implants.
Zoom is available by default, and there are no ranged damage upgrades.
Removed the saytext sound.
GI Destabilizer secondary fire pushes from lower
GI Destabilizer has instant deployment
Made consistency checking more strict: always checks all player and projectile models
Reduced FEV adrenaline time to 6 seconds
New cvars for weapon switching:
- cl_altweapon_backup: set to 1 so you can equip an alt weapon without pushing +altweapon
- cl_altweapon_cycling: set to 1 to enable cycling between a weapon and its alt without pushing +altweapon