SI 1.3b6 has been released. Here is the list of changes:
- si_late: Lots of revisions!
- si_hrim: A few small changes!
- si_mill: Lots of revisions!
- si_vestibule: A work-in-progress revision of si_alley
Research time changes:
- Health regen 1 minute
- Armor regen 1 minute
- Tissue recycling 2 minutes
Scientist knockout and throw changes:
- You can only knock out 1 scientist every 10 seconds
- You can pick up and throw scientists (+attack2 with the briefcase) as often as you want
- default_fov sets your regular FOV angle (e.g. 90 degrees)
- zoom_fov sets your zoom FOV angle (e.g. 70 degrees)
- Zooming is purely clientside
Crossbow refire time reduced to 0.75 seconds
- Tracer effect removed
Many improvements to weapon switching delays
+use no longer slows down the player when pressed
FEV Secondary fire poison lasts 6 seconds (same as the adrenaline effect)
EMP can destroy teleport grenades. Teleport grenades cannot be killed otherwise.
Scientists thrown to the Administrator are captured automatically
Dead Scientists now use the player spawn times (4/3/2 seconds depending on Process tech)
Rocket Pistol barrel smoke effect removed
Fixed +attack being stuck on by the scoreboard
Added hud_saytext_volume to adjust the chat beep sound (1.0 is default, set to 0 for blissful silence)
Fixed lots of issues with the spectator view being broken